Beneath a Steel Sky (1994): Revolution’s Free Cyberpunk Classic
The Watchmen artist Dave Gibbons doesn’t have many video game credits. But the one that matters is a big one: […]
The Watchmen artist Dave Gibbons doesn’t have many video game credits. But the one that matters is a big one: […]
Months before id Software formally existed as its own studio, John Carmack was already proving out the raycasting technique that
Every genre has an origin point that gets overshadowed by whatever came right after it. For the first-person shooter, that
What do you get when a shareware studio blends Elite-style space trading with real narrative choice, years before that combination
A Simple Idea That Sneaks Up on You Brix looks like a Tetris clone at a glance, colored bricks fall,
Epic MegaGames built its name on fast, loud action games — but tucked into their early catalog is a title
A lone fighter, three episodes of escalating alien assault, and a weapons upgrade path that gets genuinely out of hand
Long before Unreal, Epic MegaGames made its money on shareware platformers. Xargon is arguably the best of that early lineup,
David P. Gray built the entire Hugo trilogy essentially by himself under his own Gray Design Associates label, and Jungle
A year after his first Hugo game found an audience through disk libraries and bulletin boards, David Gray had a
David P. Gray didn’t have a studio behind him in 1990 — just a home computer, a shareware mailing address,
The Pinball Sim That Made the Rest Look Cheap DOS had no shortage of pinball simulations, but most of them