Crusader: No Remorse (1995): Origin’s Forgotten Isometric Shooter
Ask a room of DOS gaming fans to name Origin Systems’ best 1995 release and most will say Ultima VIII. […]
Ask a room of DOS gaming fans to name Origin Systems’ best 1995 release and most will say Ultima VIII. […]
id Software had a formula that worked with Wolfenstein 3D, and rather than tinker with it right away, they went
A Control Scheme From the Future, Stuck in 1995 Twin-stick shooters didn’t really exist as a concept in 1995, but
A lone fighter, three episodes of escalating alien assault, and a weapons upgrade path that gets genuinely out of hand
By 1996, Apogee had shipped enough shooters to know exactly what worked, and exactly how to end an era on
Earth is under attack, alien empires are massing, and none of that matters nearly as much as how fast your
Space shooters were a DOS staple, so by 1993 the bar for standing out was genuinely high. Major Stryker cleared
Vertical scrolling shooters were everywhere on DOS, and most of them were content to be a joystick and a bullet
Doom changed everything about first-person shooters the week it launched in December 1993. A few days earlier, a different game
Vertical scrolling shooters were an arcade staple throughout the 80s and early 90s, but DOS never had a huge number
Doom taught players to fear the dark. Duke Nukem 3D, released three years later, taught them to enjoy blowing up
Before Doom, there was Wolfenstein 3D. Released in 1992 by id Software, this first-person shooter is widely credited as the