Why Nobody Makes Space Combat Sims Anymore
For about six years, cinematic space combat was one of PC gaming’s biggest genres, capable of headline budgets, movie-star voice […]
The history of DOS gaming and retro game culture
For about six years, cinematic space combat was one of PC gaming’s biggest genres, capable of headline budgets, movie-star voice […]
DOS gaming didn’t end with a single dramatic event. It ended over roughly two years, as a new operating system
How IBM’s CGA, EGA, and VGA cards evolved from 4 colors to 262,000 — plus the Tandy/PCjr trick and composite color hack developers used to beat them.
How AdLib and Creative Labs fought for DOS gaming audio, and why Wolfenstein 3D sounded different depending on your sound card.
How MS-DOS, a business machine, became the birthplace of the FPS, RTS, and graphic adventure genres — the full 1981–1995 timeline.