
Panzer General’s Formula, Reimagined
SSI built Fantasy General in 1996 on the hex-based combat engine that powered its popular Panzer General series, swapping tanks and artillery for dragons, dwarven legions, undead hordes, and battle mages. It was part of the broader 5-Star General series, and it stood out for successfully translating a historical wargame structure into fantasy without losing the tactical rigor that made the original Panzer General so respected.
You choose a side, Good or Evil, and lead a persistent army through a branching campaign of linked battles, with veteran units gaining experience and unique upgrades as the war progresses – a structure borrowed directly from its historical predecessor. That persistence across battles is what turns individual scenarios into an ongoing story about a specific army rather than a series of disconnected skirmishes, and it’s part of what made the General series so beloved among strategy fans in the first place.
Hex-Based Battles With Persistent Armies
Each scenario plays out on a hex grid where you maneuver an army built from a roster of fantasy unit types: infantry, cavalry, siege engines, and increasingly powerful magical creatures and spellcasters as the campaign unfolds. Terrain, unit positioning, and morale all matter, and losing units permanently removes their accumulated experience from your roster, which creates real tension in every engagement.
Between battles, you spend gold earned from victories and captured territory on recruiting new units, upgrading existing ones, and buying magic items, while the campaign map branches based on how thoroughly you win or lose individual battles. That branching structure means two players can have noticeably different campaigns depending on how aggressively or cautiously they play.
How It Stacks Up Against Panzer General
If you’ve played Panzer General, the core loop here will feel immediately familiar – the hex maps, the persistent unit experience, the branching campaign structure are all carried over almost directly. The difference is entirely in flavor: fantasy unit types like dragons and battle mages behave quite differently from tanks and artillery, adding a rock-paper-scissors layer of unit matchups that the more grounded historical wargame doesn’t really have.
If Panzer General rewards understanding real-world combined arms doctrine, Fantasy General rewards understanding which magical unit counters which. Flying units in particular change the tactical calculus in a way nothing in Panzer General does, letting you bypass terrain and enemy formations that would otherwise force a costly frontal assault.
Is It Worth Your Time Today?
I think Fantasy General holds up better than a lot of mid-90s strategy games precisely because its systems are so readable – hex maps, clear unit stats, and a manageable unit count keep it approachable decades later. Where it shows its age is in the AI, which can be predictable once you learn its patterns, and in a handful of scenarios that lean a little too hard on attrition rather than clever tactics.
Still, for a Panzer General fan wanting a fantasy break, it’s close to essential, and the campaign’s branching structure gives it enough replay value that a second playthrough with a different approach rarely feels like retreading the same ground. Newcomers who’ve never touched a General game should also find it approachable, since the fantasy trappings make the underlying wargame mechanics a little less intimidating than diving straight into a historical title.
A Roster That Rewards Experimentation
Part of what keeps Fantasy General interesting deep into a campaign is how differently a Good-aligned army plays compared to an Evil one – the unit rosters, available magic, and even the general tone of the battles shift enough that replaying the campaign from the other side feels like a genuinely different experience rather than a reskinned rerun.
Magic on the Battlefield
Spellcasters deserve special mention since they don’t map onto anything in Panzer General at all – area-effect spells can soften up a cluster of enemy units before your ground forces engage, and a handful of battle mages used well can swing an otherwise even fight decisively in your favor. Managing their limited casting resources across a scenario adds a layer of resource planning that historical wargames in the genre simply don’t have.
Dragons and other large monsters occupy a similar niche as heavy armor does in Panzer General, serving as expensive, powerful units you build your battle plan around rather than throwing away carelessly, and losing one to a bad engagement stings in a way that losing a cheap infantry unit never does.
Buying It the Legal Way
Haven’t set up DOSBox before? Our guide walks through the essentials before you take command of your first army.
Configuration Tips
Once installed, running Fantasy General in DOSBox is simple: mount the game’s folder as a virtual drive using mount c [folder], switch to it with c:, and start the game’s EXE. The GOG release typically ships with DOSBox pre-configured, but our setup guide is worth a look if you want to fine-tune cycles or sound settings for smoother scrolling on the campaign map, particularly on larger scenarios with a lot of units on screen at once.

