Spear of Destiny (1992): id Software’s Wolfenstein Prequel
id Software had a formula that worked with Wolfenstein 3D, and rather than tinker with it right away, they went […]
id Software had a formula that worked with Wolfenstein 3D, and rather than tinker with it right away, they went […]
The Keen Episode Most Players Never Saw Most of the original Commander Keen games reached players through Apogee’s shareware model,
Months before id Software formally existed as its own studio, John Carmack was already proving out the raycasting technique that
Every genre has an origin point that gets overshadowed by whatever came right after it. For the first-person shooter, that
Two years before Wolfenstein 3D and three before Doom, id Software’s biggest release wasn’t a shooter at all — it
Commander Keen fans tend to know the original trilogy and the Goodbye Galaxy games well. Fewer know there’s a strange
Two years before Wolfenstein 3D, John Romero was still cutting his teeth on single-screen platformers for Softdisk — and Dangerous
If Doom opened the floodgates, Doom II: Hell on Earth burst them wide open. Released in 1994, the sequel took
Before Doom, there was Wolfenstein 3D. Released in 1992 by id Software, this first-person shooter is widely credited as the
Before John Carmack and John Romero invented the first-person shooter as we know it, they proved something almost as important:
No single DOS game gets cited as an industry turning point as often as Doom, and for once the reputation