SimCity (1989): Will Wright’s Blueprint for an Entire Genre
What happens when a game has no enemies to defeat, no score to beat, and no way to actually win? […]
What happens when a game has no enemies to defeat, no score to beat, and no way to actually win? […]
Ask most adventure game fans to name the genre’s high-water mark and a large number will land on the same
Sid Meier’s Civilization is one of the most important games ever made. Released in 1991 by MicroProse, it turned the
Some games earn a cult following for their story, some for their difficulty, and some, like Transport Tycoon, for the
Every real-time strategy game Blizzard ever made owes something to this one, and so does every trip you’ve taken through
A Year After Another World, Something Bigger A year after Another World (also known as Out of This World) put
There is no game quite like Another World, and there’s a simple reason for that: almost nobody else built an
Long before he was cracking one-liners in glorious 3D, Duke Nukem was a two-dimensional action hero in a side-scrolling platformer,
Sequels to beloved games usually play it safe. Prince of Persia 2: The Shadow and the Flame did the opposite
No fighting game in history caused as much controversy as Mortal Kombat. Released in arcades by Midway in 1992 and
Few games have a concept as instantly compelling as Lemmings. Tiny creatures walk mindlessly toward certain death, and your only
By 1997 the Build engine had already given the world Duke Nukem 3D. Blood took the same technology and pointed