Heretic (1994) Review — Raven Software Reskins DOOM as Dark Fantasy

Heretic (1994) Review — Raven Software Reskins DOOM as Dark Fantasy

By late 1994, the DOOM engine had already proven itself as a technical foundation for a whole wave of shooters, but Heretic was the game that showed how far a licensed variant of that technology could be pushed into genuinely new territory, swapping DOOM’s marines and demons for a dark fantasy world of wizards, undead, and elven magic.

Heretic (1994) title screen running in DOSBox
Heretic’s title screen, captured from our own DOSBox session.

Corvus vs. D’Sparil: A Detour Into Dark Fantasy

Heretic was developed by Raven Software and published by id Software, releasing on December 23, 1994. You play as Corvus, an elven warrior-wizard fighting to escape a world overrun by the forces of D’Sparil, a corrupted Serpent Rider. The three-episode campaign takes Corvus from ruined cities through catacombs and finally into D’Sparil’s own stronghold, and the fantasy setting gives Raven room to do things DOOM’s marines-and-demons framing never would have supported.

What the DOOM Engine Gained in Raven’s Hands

Built on a heavily modified version of the DOOM engine, Heretic added features the original lacked entirely, including the ability to look up and down, fly, and swim through water, along with a full inventory system for carrying and activating usable items mid-battle. The core level design still follows DOOM’s key-and-door structure, but it layers in more verticality thanks to the new look-up-and-down and flight mechanics, and underwater sections add a wrinkle DOOM never attempted at all.

Heretic gameplay screenshot showing a torch-lit stone corridor with the Elven Wand and HUD visible
Advancing down a torch-lit corridor early in City of the Damned, Elven Wand raised.

Mana, Inventory Items, and Vertical Combat

Heretic trades DOOM’s pistols and shotguns for magical weapons like the Elven Wand, Ethereal Crossbow, and Hellstaff, each fueled by mana rather than conventional ammo. The inventory system lets players hold onto items such as the Tome of Power, which temporarily supercharges the currently equipped weapon, and the Morph Ovum, which turns an enemy into a harmless chicken. Wings of Wrath grant temporary flight, useful for crossing lava fields or reaching secret areas above the main path, while the Chaos Device offers an emergency teleport to a random location on the map when a fight goes badly wrong.

Heretic vs. DOOM: What Actually Changed

The moment-to-moment gunplay, or spellplay, in Heretic is noticeably less relentless than DOOM’s, trading some of that game’s raw aggression for more tactical item management and vertical navigation. That’s a deliberate shift rather than a downgrade, but it’s fair to say some players who came to Heretic expecting DOOM’s non-stop pace found the early Elven Wand underwhelming and the pacing a touch slower before the Tome of Power and better weapons come online.

Tips for New Players

Save the Tome of Power for tougher fights rather than using it the moment you pick one up; its effect is temporary, so timing it against a boss or a crowded room gets far more value out of it. The Morph Ovum is most useful against strong single enemies like Ironlich or Maulotaurs, since turning a dangerous foe into a chicken removes it from the fight entirely for a short time. Keep at least one Wings of Wrath item in reserve for levels with lava or bottomless pits, since falling into hazards is one of the more common ways new players lose unnecessary health. Because mana is shared across weapon types, alternate between the Elven Wand and mana-based weapons deliberately rather than always defaulting to your strongest gun, or you may run dry during a critical encounter. And remember Heretic allows looking up and down — use it, since several ambushes and secrets sit above or below the default horizontal line of sight.

From Heretic to the Hexen Games

Heretic marked the second collaboration between Raven Software and id Software, following Raven’s earlier work on ShadowCaster, built on a modified Wolfenstein 3D engine supplied by id. Impressed with that result, id licensed its newer DOOM engine to Raven for Heretic, and the partnership proved influential: Heretic’s inventory system, letting players collect and selectively use items rather than picking them up automatically, was a genuine innovation for first-person shooters at the time. Its success led directly to a full sequel, Hexen: Beyond Heretic, in 1995, and eventually Hexen II, completing what fans call the Serpent Riders trilogy. Between 1994 and 1998, Raven released four fantasy-themed shooters on successive id engines, a run now commonly grouped together as the Heretic-Hexen series and still remembered as some of the most inventive uses of DOOM-era technology.

My Honest Take

I still think Heretic is one of the more underrated entries in the id-adjacent shooter canon, precisely because it had the confidence to slow DOOM’s relentless pace down slightly in exchange for real mechanical novelty, something a lot of licensed engine games from this era never bothered attempting. The criticism I’d level at it honestly is that the early Elven Wand feels weak enough that the opening stretch of the first episode can drag a little before the Ethereal Crossbow and Hellstaff come online, and new players sometimes bounce off before the game hits its stride. Push past that early lull, though, and the inventory system alone makes it worth playing for anyone who cares about how the FPS genre’s ideas evolved in the mid-90s and where Hexen’s own design ambitions first took root.

How to Download Heretic

The first episode, City of the Damned, was released as shareware and can be played free. If DOSBox is new territory for you, start with our DOSBox setup guide before going further.

The full game with all episodes is a commercial title — look for official re-releases on GOG or Steam.

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