Ween: The Prophecy (1992): Coktel Vision’s Race Against an Eclipse
In 1992, most PC adventure games were happy to let you wander for as long as you liked. Ween: The […]
In 1992, most PC adventure games were happy to let you wander for as long as you liked. Ween: The […]
Most trilogies end with the hero. Kyrandia ends with its clown. Closing a Trilogy by Switching Sides Developed by Westwood
What if the point-and-click adventure genre’s most memorable mid-90s release wasn’t about wisecracking pirates or gothic murder, but about a
For about six years, cinematic space combat was one of PC gaming’s biggest genres, capable of headline budgets, movie-star voice
Of the two Star Trek adventures Interplay built around the original series cast, Judgment Rites is the one I keep
Interplay Finally Gets Star Trek Right Licensed Star Trek games had a rocky history before 1992. Interplay Productions changed that
An $8 Million Bet on Christopher Lloyd Toonstruck is a 1996 graphic adventure developed by Burst Studios and published by
AM has exterminated humanity and kept five people alive specifically to torture them forever. That’s the entire premise, stated up
Core Design Before Tomb Raider Long before Lara Croft, Core Design was a British studio trying to break into the
Picture a game that looks like stop-motion claymation, was built almost entirely by one person, and quietly anticipated survival horror
Cryo’s Prehistoric Fantasy Humans and dinosaurs living side by side isn’t a new idea in fiction, but Cryo Interactive built
What happens when a studio built on flight sims and grand strategy decides to make a comedy adventure game? In