Quest for Glory IV: Shadows of Darkness (1993): Sierra’s Gothic RPG-Adventure Hybrid
Your character finally faces something that can actually kill you Quest for Glory IV: Shadows of Darkness, released by Sierra […]
Your character finally faces something that can actually kill you Quest for Glory IV: Shadows of Darkness, released by Sierra […]
The Game That Started the Gold Box Line Pool of Radiance, released by SSI in 1988, was the first video
Bringing Gold Box to a New World By 1990, SSI’s Gold Box engine had already proven itself in the Forgotten
A Different Corner of the D&D Map Published by Capstone and SSI in 1994, Al-Qadim: The Genie’s Curse set itself
An Unusual Choice for a Licensed AD&D Game Most of SSI’s AD&D catalog in the early ’90s was built around
Leaving Barovia Behind DreamForge Intertainment followed up Ravenloft: Strahd’s Possession with Stone Prophet in 1995, and the boldest decision the
How Might and Magic IV: Clouds of Xeen was engineered to merge with its sequel into one world, plus DOSBox setup and early-game tips.
Eye of the Beholder ditched SSI’s turn-based Gold Box formula for real-time combat under Waterdeep — here’s how Westwood’s D&D debut still plays.
Daggerfall’s procedurally generated world dwarfs Great Britain in size — how it was built, why it broke so often, and how to play it (free) in 2026.
How Sid Meier and Bruce Shelley turned Francis Tresham’s board game roots into the 1991 MicroProse classic — the real prototyping story.