Shadow Warrior (1997), Free to Download: 3D Realms’ Ninja Answer to Duke Nukem
One More Trick Up the Build Engine’s Sleeve The Build engine had one more trick left after Duke Nukem 3D. […]
One More Trick Up the Build Engine’s Sleeve The Build engine had one more trick left after Duke Nukem 3D. […]
By 1996, Apogee had shipped enough shooters to know exactly what worked, and exactly how to end an era on
Earth is under attack, alien empires are massing, and none of that matters nearly as much as how fast your
Doom put you in 3D corridors but kept your feet on the floor. A few months later, Descent asked: why
What do StarCraft, Age of Empires, and Command & Conquer all have in common? Trace their base-building, resource-harvesting, real-time-combat DNA
Not every DOS classic was about shooting things. Paganitzu offered something different — an atmospheric puzzle-adventure set in ancient Aztec
Two years before Wolfenstein 3D, John Romero was still cutting his teeth on single-screen platformers for Softdisk — and Dangerous
A Jetpack, a Flamethrower, and an Alien Zombie Infestation A jetpack, a flamethrower, and an alien zombie infestation, Halloween Harry
Space shooters were a DOS staple, so by 1993 the bar for standing out was genuinely high. Major Stryker cleared
DOS gamers watching console owners lap up Super Mario Kart in the early 90s didn’t have a lot of options.
By 1994, Apogee’s shareware platformer formula was well established: run, jump, shoot, collect. Hocus Pocus took that formula and dressed
Not every Apogee hero was an action star with a one-liner ready. Monster Bash, released in October 1993 and developed