Spear of Destiny (1992): id Software’s Wolfenstein Prequel
id Software had a formula that worked with Wolfenstein 3D, and rather than tinker with it right away, they went […]
id Software had a formula that worked with Wolfenstein 3D, and rather than tinker with it right away, they went […]
Scott Miller founded Apogee Software in 1987 on a simple bet: give away the first episode of a game, sell
Before Steam. Before digital downloads. Before the internet changed everything about how games were sold — there was Apogee Software.
Planet Strike had the misfortune of shipping the same month as Doom — which is probably why it’s one of
The Keen Episode Most Players Never Saw Most of the original Commander Keen games reached players through Apogee’s shareware model,
There’s exactly one commercially sold Wolfenstein 3D-engine game that id Software didn’t publish themselves, and it’s about Noah putting farm
Most adventure games in 1994 wanted you to rescue a princess or solve a light mystery. Dreamweb wanted you to
What if the point of a role-playing game wasn’t to kill the evil wizard, but to become a better person
Long before Raven Software became known for Heretic and Hexen, the studio spent 1993 building something stranger: a first-person RPG
Every December, a handful of studios release a throwaway holiday-themed level pack that nobody remembers by January. Epic MegaGames managed
Long before 3D Pinball Space Cadet shipped with Windows and became half a generation’s introduction to virtual pinball, DOS players
A Technical Marvel Nobody Talks About Enough Some DOS shooters get remembered for their action, others for their soundtrack. Zone