Dune (1992): Cryo Interactive’s Strange, Beautiful Adventure-Strategy Hybrid
Mention “Dune” to most PC gamers from this era and they’ll think of Westwood’s real-time strategy game. That’s a shame, […]
Mention “Dune” to most PC gamers from this era and they’ll think of Westwood’s real-time strategy game. That’s a shame, […]
Space Quest never took itself seriously, and that’s exactly why it’s lasted. Two guys, one janitor, and a galaxy to
A Text Adventure Reborn as a Punchline Machine Leisure Suit Larry in the Land of the Lounge Lizards started life
Rollercoaster Tycoon gets most of the credit when people talk about the golden age of tycoon games, but that genre
Most games ask you to play the hero. Syndicate hands you a mind-control chip, four cybernetically enhanced agents, and a
What if the good guys were the problem? LucasArts’ Star Wars: TIE Fighter asked that question in 1994 by putting
I still remember how different it felt the first time the Death Star trench run rendered in real, moving 3D
Long before Chris Roberts was known for Star Citizen’s ambitions and controversies, he was a young designer at Origin Systems
In the early 1990s, tie-in games were routinely worse than the books or franchises they borrowed from. Betrayal at Krondor
Two Games in One X-COM: UFO Defense, developed by Mythos Games and designed by Julian Gollop, published in 1994 through
Some puzzle games ask you to find a key. Day of the Tentacle asks you to leave an item in
Ben, leader of a biker gang called the Polecats, gets framed for a murder he didn’t commit and has to