Warlords II (1993): SSG’s Turn-Based Fantasy Sweet Spot
Refining a Surprise Hit The original Warlords was a surprise commercial success for the small Australian studio Strategic Studies Group, […]
Refining a Surprise Hit The original Warlords was a surprise commercial success for the small Australian studio Strategic Studies Group, […]
The Game That Started the Gold Box Line Pool of Radiance, released by SSI in 1988, was the first video
Bringing Gold Box to a New World By 1990, SSI’s Gold Box engine had already proven itself in the Forgotten
A Different Corner of the D&D Map Published by Capstone and SSI in 1994, Al-Qadim: The Genie’s Curse set itself
An Unusual Choice for a Licensed AD&D Game Most of SSI’s AD&D catalog in the early ’90s was built around
Ask anyone who set up games on DOS in the early 1990s about “memory management” and you’ll probably get a
Leaving Barovia Behind DreamForge Intertainment followed up Ravenloft: Strahd’s Possession with Stone Prophet in 1995, and the boldest decision the
How IBM’s CGA, EGA, and VGA cards evolved from 4 colors to 262,000 — plus the Tandy/PCjr trick and composite color hack developers used to beat them.
How AdLib and Creative Labs fought for DOS gaming audio, and why Wolfenstein 3D sounded different depending on your sound card.
How a twice-renamed studio called Blizzard beat Command & Conquer’s three-month head start to help define the real-time strategy genre.
How Might and Magic IV: Clouds of Xeen was engineered to merge with its sequel into one world, plus DOSBox setup and early-game tips.
IBM commissioned King’s Quest to sell its failed PCjr computer. Roberta Williams’ game outlived the hardware and invented the graphic adventure.