Prince of Persia (1989): The Rotoscoped Sword-Fight Story
How Jordan Mechner filmed his brother and a swashbuckler film to animate Prince of Persia’s movement and combat — plus a 60-minute clock that never stops.
How Jordan Mechner filmed his brother and a swashbuckler film to animate Prince of Persia’s movement and combat — plus a 60-minute clock that never stops.
How a bedroom coder’s rebranded shareware company used a jungle-warrior platformer to fund the studio that would later build Unreal Engine.
Raven Software licensed id’s Doom engine and added flight, swimming and a real-time inventory. Here’s how Heretic happened — and how to play it now.
How id Software’s Quake replaced Doom’s 2.5D trick with true 3D — plus the real story behind its Nine Inch Nails soundtrack and DOSBox setup.
How id Software borrowed a 1981 Apple II stealth game’s name to invent the first-person shooter — Wolfenstein 3D’s history and DOSBox setup.
How id Software’s free shareware episode, BSP engine, and reverse-engineered WAD format turned Doom into gaming’s first true modding ecosystem.