Vinyl Goddess from Mars (1995): Shareware’s Last Great Platformer Gamble
By 1995, shareware platformers were running out of road — Windows 95 was months away, and the floppy-disk-and-BBS distribution model […]
By 1995, shareware platformers were running out of road — Windows 95 was months away, and the floppy-disk-and-BBS distribution model […]
Baron Baldric would really rather be reading. Unfortunately, an aging wizard with a talent for clearing monster-infested towers doesn’t get
A Control Scheme From the Future, Stuck in 1995 Twin-stick shooters didn’t really exist as a concept in 1995, but
Five snow sports, one relentlessly attitude-heavy presentation, and a cast of characters who treat a ski resort like a skate
Before Max Payne, before Alan Wake, before Control, Remedy Entertainment made a top-down racing game where you shoot your opponents
Most of Apogee’s early shareware output leaned sci-fi or cartoonish. Dark Ages, released in 1991, went a different direction entirely
December 1993 was a brutal month to release a 2D platformer — Doom was weeks away, and it would make
A Year After Another World, Something Bigger A year after Another World (also known as Out of This World) put
There is no game quite like Another World, and there’s a simple reason for that: almost nobody else built an
Long before he was cracking one-liners in glorious 3D, Duke Nukem was a two-dimensional action hero in a side-scrolling platformer,
Sequels to beloved games usually play it safe. Prince of Persia 2: The Shadow and the Flame did the opposite
No fighting game in history caused as much controversy as Mortal Kombat. Released in arcades by Midway in 1992 and