Dungeon Hack (1993): SSI’s Roguelike Detour
An Unusual Choice for a Licensed AD&D Game Most of SSI’s AD&D catalog in the early ’90s was built around […]
Free classic DOS game downloads and reviews
An Unusual Choice for a Licensed AD&D Game Most of SSI’s AD&D catalog in the early ’90s was built around […]
Leaving Barovia Behind DreamForge Intertainment followed up Ravenloft: Strahd’s Possession with Stone Prophet in 1995, and the boldest decision the
How a twice-renamed studio called Blizzard beat Command & Conquer’s three-month head start to help define the real-time strategy genre.
How Might and Magic IV: Clouds of Xeen was engineered to merge with its sequel into one world, plus DOSBox setup and early-game tips.
IBM commissioned King’s Quest to sell its failed PCjr computer. Roberta Williams’ game outlived the hardware and invented the graphic adventure.
Eye of the Beholder ditched SSI’s turn-based Gold Box formula for real-time combat under Waterdeep — here’s how Westwood’s D&D debut still plays.
How Al Lowe’s 1987 comedy adventure became a 1991 VGA remake — plus the real story behind its famous age-verification trivia quiz.
How X-Wing’s real-time 3D polygon ships beat Wing Commander’s sprite tricks, and how its power-triangle combat holds up against TIE Fighter.
How Watchmen artist Dave Gibbons helped design 1994’s Beneath a Steel Sky, and how it became a freeware classic preserved by ScummVM.
One programmer wrote Epic Pinball in assembly language in 10 months — then used its success to found the studio behind Unreal and Warframe.
Daggerfall’s procedurally generated world dwarfs Great Britain in size — how it was built, why it broke so often, and how to play it (free) in 2026.
How Sid Meier and Bruce Shelley turned Francis Tresham’s board game roots into the 1991 MicroProse classic — the real prototyping story.