Shadow Warrior (1997), Free to Download: 3D Realms’ Ninja Answer to Duke Nukem
One More Trick Up the Build Engine’s Sleeve The Build engine had one more trick left after Duke Nukem 3D. […]
One More Trick Up the Build Engine’s Sleeve The Build engine had one more trick left after Duke Nukem 3D. […]
Earth is under attack, alien empires are massing, and none of that matters nearly as much as how fast your
Doom put you in 3D corridors but kept your feet on the floor. A few months later, Descent asked: why
If Doom opened the floodgates, Doom II: Hell on Earth burst them wide open. Released in 1994, the sequel took
Few DOS shooters were less interested in being taken seriously than Rise of the Triad. A drunk-mode power-up that makes
What happens when a shooter developer decides that backtracking and puzzle-solving matter as much as ammo counts? Raven Software answered
Doom changed everything about first-person shooters the week it launched in December 1993. A few days earlier, a different game
By late 1994, the DOOM engine had already proven itself as a technical foundation for a whole wave of shooters,
Doom taught players to fear the dark. Duke Nukem 3D, released three years later, taught them to enjoy blowing up
Three Years After Doom, a Generational Leap When id Software released Quake in June 1996, it did for true 3D
Before Doom, there was Wolfenstein 3D. Released in 1992 by id Software, this first-person shooter is widely credited as the
No single DOS game gets cited as an industry turning point as often as Doom, and for once the reputation