Ken’s Labyrinth (1993): The Free FPS That Came Before the Build Engine
Every genre has a footnote game that history remembers mainly for who made it rather than what it was. Ken’s […]
Every genre has a footnote game that history remembers mainly for who made it rather than what it was. Ken’s […]
id Software had a formula that worked with Wolfenstein 3D, and rather than tinker with it right away, they went
Planet Strike had the misfortune of shipping the same month as Doom — which is probably why it’s one of
There’s exactly one commercially sold Wolfenstein 3D-engine game that id Software didn’t publish themselves, and it’s about Noah putting farm
Long before Raven Software became known for Heretic and Hexen, the studio spent 1993 building something stranger: a first-person RPG
By 1994, nearly every small DOS studio was trying to make its own Wolfenstein clone. Gray Design Associates took a
By late 1994 the first-person shooter had already been reinvented once by Doom. Corridor 7 is what happens when a
Months before id Software formally existed as its own studio, John Carmack was already proving out the raycasting technique that
Every genre has an origin point that gets overshadowed by whatever came right after it. For the first-person shooter, that
What do you get when you bolt a quest log and a reputation system onto Doom’s combat engine? Rogue Entertainment
Out-Building Doom, One Feature at a Time id Software’s Doom engine spawned countless imitators in the mid-90s, but Dark Forces
By 1997 the Build engine had already given the world Duke Nukem 3D. Blood took the same technology and pointed