Solar Winds (1993): Epic’s Freeware Space RPG Before Wing Commander: Privateer
What do you get when a shareware studio blends Elite-style space trading with real narrative choice, years before that combination […]
What do you get when a shareware studio blends Elite-style space trading with real narrative choice, years before that combination […]
A Simple Idea That Sneaks Up on You Brix looks like a Tetris clone at a glance, colored bricks fall,
Epic MegaGames built its name on fast, loud action games — but tucked into their early catalog is a title
A lone fighter, three episodes of escalating alien assault, and a weapons upgrade path that gets genuinely out of hand
Long before Unreal, Epic MegaGames made its money on shareware platformers. Xargon is arguably the best of that early lineup,
David P. Gray built the entire Hugo trilogy essentially by himself under his own Gray Design Associates label, and Jungle
A year after his first Hugo game found an audience through disk libraries and bulletin boards, David Gray had a
David P. Gray didn’t have a studio behind him in 1990 — just a home computer, a shareware mailing address,
The Pinball Sim That Made the Rest Look Cheap DOS had no shortage of pinball simulations, but most of them
Two years before Wolfenstein 3D and three before Doom, id Software’s biggest release wasn’t a shooter at all — it
Five snow sports, one relentlessly attitude-heavy presentation, and a cast of characters who treat a ski resort like a skate
Sam is a dog. Max is some kind of hyperkinetic rabbity thing. Together, they’re the Freelance Police, and in 1993