Death Rally (1996): Remedy’s Debut, Long Before Max Payne
Before Max Payne, before Alan Wake, before Control, Remedy Entertainment made a top-down racing game where you shoot your opponents […]
Before Max Payne, before Alan Wake, before Control, Remedy Entertainment made a top-down racing game where you shoot your opponents […]
Most licensed movie tie-in games are disappointments, cranked out to hit a release date rather than to tell a good
What do you get when you bolt a quest log and a reputation system onto Doom’s combat engine? Rogue Entertainment
Out-Building Doom, One Feature at a Time id Software’s Doom engine spawned countless imitators in the mid-90s, but Dark Forces
Try to describe Daggerfall’s scale to someone who hasn’t played it and the numbers just sound made up: a procedurally
Before Morrowind, before Oblivion, before Skyrim, there was a game that almost wasn’t an open-world RPG at all. The Elder
Commander Keen fans tend to know the original trilogy and the Goodbye Galaxy games well. Fewer know there’s a strange
Most of Apogee’s early shareware output leaned sci-fi or cartoonish. Dark Ages, released in 1991, went a different direction entirely
George Broussard would go on to co-create Duke Nukem and spend the better part of a decade on Duke Nukem
By the time Apogee shipped Arctic Adventure in October 1991, George Broussard had already folded his own small studio into
Before Duke Nukem, There Was Nevada Smith Long before the world knew Commander Keen or Duke Nukem, Apogee Software was
December 1993 was a brutal month to release a 2D platformer — Doom was weeks away, and it would make