Another World (1991): The Solo-Made DOS Classic
How Éric Chahi built Another World alone in ~2 years using rotoscoped polygon animation instead of sprites — plus DOSBox setup and tips.
How Éric Chahi built Another World alone in ~2 years using rotoscoped polygon animation instead of sprites — plus DOSBox setup and tips.
Before the chain-gun and one-liners, Duke Nukem was a 1991 Apogee shareware platformer. Development history, DOSBox setup, and the Duke Nukum name story.
How Midway’s bloody fighter, a 1993 Senate hearing, and Acclaim’s uncensored DOS port combined to create the ESRB rating system.
Herzog Zwei got there first in 1989, but Dune II codified real-time strategy. Westwood’s Arrakis campaign and the RTS template it created.
John Romero’s 1990 Softdisk platformer led to a joke Mario demo that convinced its creators to found id Software. Here’s the real sequence of events.
Hocus Pocus paired VGA fantasy art with elemental magic bolts and a full freeware release — here’s how Moonlite Software’s platformer holds up.
How Jordan Mechner filmed his brother and a swashbuckler film to animate Prince of Persia’s movement and combat — plus a 60-minute clock that never stops.
How a failed Wolfenstein 3D sequel became Apogee’s most chaotic shooter — Tom Hall’s design, the H.U.N.T. agents, and how to run it in DOSBox today.
How a bedroom coder’s rebranded shareware company used a jungle-warrior platformer to fund the studio that would later build Unreal Engine.
How id Software’s Quake replaced Doom’s 2.5D trick with true 3D — plus the real story behind its Nine Inch Nails soundtrack and DOSBox setup.
A practical DOSBox guide: install steps, the dosbox.conf file, the cycles setting explained, drive mounting, sound setup, and a troubleshooting table.