Master of Magic (1994): The 4X Strategy Game That Out-Civilized Civilization
Sid Meier’s Civilization gets credit for inventing the modern 4X genre, but a small MicroProse-published game from 1994 quietly out-did […]
Sid Meier’s Civilization gets credit for inventing the modern 4X genre, but a small MicroProse-published game from 1994 quietly out-did […]
There’s a specific kind of magic in a game that lets you start a session planning a treasure hunt and
Before Command & Conquer made Westwood a household name, the studio cut its teeth on something very different: a first-person
Twelve fighters, three ways to end a match, and a sequel that fixed nearly everything players complained about in the
Mention “Dune” to most PC gamers from this era and they’ll think of Westwood’s real-time strategy game. That’s a shame,
Space Quest never took itself seriously, and that’s exactly why it’s lasted. Two guys, one janitor, and a galaxy to
A Text Adventure Reborn as a Punchline Machine Leisure Suit Larry in the Land of the Lounge Lizards started life
Rollercoaster Tycoon gets most of the credit when people talk about the golden age of tycoon games, but that genre
Most games ask you to play the hero. Syndicate hands you a mind-control chip, four cybernetically enhanced agents, and a
What if the good guys were the problem? LucasArts’ Star Wars: TIE Fighter asked that question in 1994 by putting
I still remember how different it felt the first time the Death Star trench run rendered in real, moving 3D
Long before Chris Roberts was known for Star Citizen’s ambitions and controversies, he was a young designer at Origin Systems