Betrayal at Krondor (1993): The RPG That Out-Wrote Its Own Novels
In the early 1990s, tie-in games were routinely worse than the books or franchises they borrowed from. Betrayal at Krondor […]
In the early 1990s, tie-in games were routinely worse than the books or franchises they borrowed from. Betrayal at Krondor […]
Two Games in One X-COM: UFO Defense, developed by Mythos Games and designed by Julian Gollop, published in 1994 through
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Ben, leader of a biker gang called the Polecats, gets framed for a murder he didn’t commit and has to
id Software had a formula that worked with Wolfenstein 3D, and rather than tinker with it right away, they went
Scott Miller founded Apogee Software in 1987 on a simple bet: give away the first episode of a game, sell
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The Keen Episode Most Players Never Saw Most of the original Commander Keen games reached players through Apogee’s shareware model,
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Most adventure games in 1994 wanted you to rescue a princess or solve a light mystery. Dreamweb wanted you to
What if the point of a role-playing game wasn’t to kill the evil wizard, but to become a better person
Long before Raven Software became known for Heretic and Hexen, the studio spent 1993 building something stranger: a first-person RPG