Quest for Glory IV: Shadows of Darkness (1993): Sierra’s Gothic RPG-Adventure Hybrid
Your character finally faces something that can actually kill you Quest for Glory IV: Shadows of Darkness, released by Sierra […]
Your character finally faces something that can actually kill you Quest for Glory IV: Shadows of Darkness, released by Sierra […]
A game that wanted you to follow the rulebook Most adventure games from 1988 wanted you to think like a
The end of an era, whether it knew it or not Space Quest 6: The Spinal Frontier, released by Sierra
What if a platformer never let you jump? By 1993, Commander Keen and its imitators had more or less standardized
Before the IBM PC was taken seriously as a games machine It’s easy to forget now, but there was a
A shareware shooter with a claw problem Most vertical shooters from the early 90s are content to let you fly
Kart racing as its own genre was still a relatively new idea in 1993, largely thanks to console hits pioneering
By 1994, the Doom-inspired shooter wave had settled into a fairly predictable visual language: sci-fi corridors, hell dimensions, industrial complexes.
By 1995, the DOS shareware action genre had been through several years of iteration, and it shows in Realms of
Before Cliff Bleszinski became a household name in game design circles for Unreal and Gears of War, he was a
Long before Epic MegaGames became the company behind Unreal and, much later, Fortnite, it was just another shareware publisher trying
Some game legacies never quite cross borders the way they deserve to. Robbo, the small robot at the center of