Electro Man (1992): A Free DOS Platformer Built Around Teleporters
The early-90s shareware scene was flooded with side-scrolling platformers trying to out-Keen Commander Keen, and most of them leaned on […]
The early-90s shareware scene was flooded with side-scrolling platformers trying to out-Keen Commander Keen, and most of them leaned on […]
Take away the ball for a second and Speedball 2 is basically hockey played inside a steel cage where body-checking
If you’ve ever spent hours tuning suspension and gearing in a racing simulator, you owe part of that habit to
Before racing games could reliably render a closed track convincingly, Test Drive III: The Passion was already trying something more
Few games in the mid-90s were hyped as hard as Rise of the Robots. Acclaim’s marketing push around its pre-rendered
1995 was crowded with fighting games chasing the Street Fighter II and Mortal Kombat formula with yet another cast of
Every home port of Street Fighter II tells you something about the hardware it landed on, and the 1992 MS-DOS
DOS gaming didn’t end with a single dramatic event. It ended over roughly two years, as a new operating system
Picture a mid-90s FMV adventure and a mid-90s 3D shooter as two separate aisles in a software store. Gremlin Interactive’s
In 1997, most first-person shooters were still drawing their enemies as flat, billboard sprites — even Duke Nukem 3D and
Most 90s shooters wanted you to think about sci-fi corridors or hell dimensions. Powerslave asked a different question: what if
By 1995 the Build engine had a reputation, and it wasn’t for swordplay. Duke Nukem 3D and Blood were still