Elvira: Mistress of the Dark (1990) — Horror Soft’s Haunted-Castle Debut
Casting a real horror-movie host as the star of a dungeon crawler sounds like a marketing gimmick on paper. In […]
Casting a real horror-movie host as the star of a dungeon crawler sounds like a marketing gimmick on paper. In […]
An ordinary teenager, back in a world that never wanted him gone Simon the Sorcerer II: The Lion, the Wizard
Your character finally faces something that can actually kill you Quest for Glory IV: Shadows of Darkness, released by Sierra
Panzer General’s Formula, Reimagined SSI built Fantasy General in 1996 on the hex-based combat engine that powered its popular Panzer
Refining a Surprise Hit The original Warlords was a surprise commercial success for the small Australian studio Strategic Studies Group,
The Game That Started the Gold Box Line Pool of Radiance, released by SSI in 1988, was the first video
Bringing Gold Box to a New World By 1990, SSI’s Gold Box engine had already proven itself in the Forgotten
A Different Corner of the D&D Map Published by Capstone and SSI in 1994, Al-Qadim: The Genie’s Curse set itself
An Unusual Choice for a Licensed AD&D Game Most of SSI’s AD&D catalog in the early ’90s was built around
Leaving Barovia Behind DreamForge Intertainment followed up Ravenloft: Strahd’s Possession with Stone Prophet in 1995, and the boldest decision the
How a twice-renamed studio called Blizzard beat Command & Conquer’s three-month head start to help define the real-time strategy genre.
How Might and Magic IV: Clouds of Xeen was engineered to merge with its sequel into one world, plus DOSBox setup and early-game tips.