Ultima VI: The False Prophet (1990): Where Origin’s World Simulation Began
Long before “immersive sim” was a genre label anyone used, Origin Systems built a game where nearly every object in […]
Long before “immersive sim” was a genre label anyone used, Origin Systems built a game where nearly every object in […]
Loom is the LucasArts game that dared to ship an adventure with no verbs, no inventory screen, and technically no
From a Germanic Village to an Arabian Nights City The first Quest for Glory game (originally titled Hero’s Quest) planted
Ask a handful of Sierra fans which King’s Quest is the best one, and an awful lot of them will
In 1984, IBM needed something to show off the graphics capability of its new PCjr, and Sierra On-Line’s Roberta Williams
What happens when a text parser and EGA graphics both disappear from a Sierra game at once? King’s Quest V
Sid Meier’s Civilization gets credit for inventing the modern 4X genre, but a small MicroProse-published game from 1994 quietly out-did
Before Command & Conquer made Westwood a household name, the studio cut its teeth on something very different: a first-person
In the early 1990s, tie-in games were routinely worse than the books or franchises they borrowed from. Betrayal at Krondor
Long before Raven Software became known for Heretic and Hexen, the studio spent 1993 building something stranger: a first-person RPG
Baron Baldric would really rather be reading. Unfortunately, an aging wizard with a talent for clearing monster-infested towers doesn’t get
Most studios spend a few games finding their voice. Revolution Software announced theirs on the first try: Lure of the