Vinyl Goddess from Mars (1995): Shareware’s Last Great Platformer Gamble
By 1995, shareware platformers were running out of road — Windows 95 was months away, and the floppy-disk-and-BBS distribution model […]
By 1995, shareware platformers were running out of road — Windows 95 was months away, and the floppy-disk-and-BBS distribution model […]
Baron Baldric would really rather be reading. Unfortunately, an aging wizard with a talent for clearing monster-infested towers doesn’t get
By 1992, Apogee had built its name distributing run-and-gun shareware platformers. Then the company turned its formula toward classrooms with
Can a game built around solving math problems actually be fun rather than something you tolerate because a teacher assigned
By 1994, nearly every small DOS studio was trying to make its own Wolfenstein clone. Gray Design Associates took a
By late 1994 the first-person shooter had already been reinvented once by Doom. Corridor 7 is what happens when a
A Control Scheme From the Future, Stuck in 1995 Twin-stick shooters didn’t really exist as a concept in 1995, but
Most studios spend a few games finding their voice. Revolution Software announced theirs on the first try: Lure of the
Joe King — yes, that’s really his name, and yes, the game knows exactly how silly that is — is
The Watchmen artist Dave Gibbons doesn’t have many video game credits. But the one that matters is a big one:
Months before id Software formally existed as its own studio, John Carmack was already proving out the raycasting technique that
Every genre has an origin point that gets overshadowed by whatever came right after it. For the first-person shooter, that